The premium unlock also comes with five bonus packs of cards, which is SSG3’s new system for doling out hats, cosmetic ball trail animations, experience points, and in-game money (bux) too. You’ll already find six available to download, with more coming down the line, and that alone could be worth it for fans. Longing for Super Stickman Golf’s premium days of old? No problem: There’s a $3 in-app purchase that brushes aside most of the freemium feel, taking away the ads and Daily Race limit, bumping the turn-based battle limit up to 25 at a time, and even giving you access to all future downloadable courses. Paying for Super Stickman Golf 3 is optional, but the benefits are well worth it. It’s a nice little quick-hit addition, plus it’s tied right into the freemium side of the game. Meanwhile, the game also adds a Daily Race mode, which lets you connect with random online players for a one-hole shootout to be the fastest to sink your ball. Super Stickman Golf 3’s one notable upgrade to the moment-by-moment gameplay is the ability to add spin once the ball has landed, which you’ll need to master to shave strokes off of your tally and dominate your friends on the leaderboards. Used up all of your allotted ball power-ups on the course? Pay a few in-game bux for another. That’s what makes Super Stickman Golf even brainier than you might expect, but also a lot more fun-and it adds a ton of replay value to what is already a pretty large game. There’s strategy in how you aim the ball and how much power to put into the tap-based meter, but also in how you use the power-ups and when. Golfer hats also add a handy perk for each round, such as giving you a shot preview while aiming or making the ball bounce more than usual. New balls are unlocked as your player level rises, and you’ll be able to swap your common golf ball for one that fires in a straight line until it hits something, for example, or one that immediately zags in the opposite direction when you tap the screen. And each of the 20 nine-hole courses is totally different, whether it’s sliding along the jagged edges of Crystal Cliffs, overcoming the treacherous rotating saw blades of Buzz Land, or navigating the gooey walls of Sticky Zone.Īnd there’s more creativity at play, too, thanks to the various ball types and hats. It’s a sports game but also a platform game and a puzzler, as you guide your ball up and around danger and try to figure out every curious obstacle that’s in your path. Can you imagine 8 balls flapping at once to the hole? Sounds ridiculous so we might just do it.Completing this hole involves vaulting your ball into gravity-thwarting accelerators and either using or avoiding the sticky walls. So far people really seem to be enjoying the game though so there is chance if enough people demand it, we might update it to include the classic multiplayer that everyone loves with SSG2. However we wanted everyone to just have fun and play the game so any type of star will work to open later courses. Being a game-jam game, we didn’t want to treat this like a big release or anything.Įach hole can be played separately instead of being “tour based” like the original game and you must collect stars to open up new courses. Star ratings are given to the amount of flaps it takes for you to get to the hole and that is pretty much it. We reused all the same courses but then took out all the characters, hats, power ups, levelling and just made it so you could “flap” your way to the hole instead of shooting for under par. In fact it is almost just another mode for the game. Flappy Golf is just a simple stripped down version of Super Stickman Golf 2.
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